Mealmate 2 work log.

01/06/2019 - 0.5h /190 - designed explore rooms 30/05/2019 - 4h /189.5 - streamed on twitch - designed explore rooms 29/05/2019 - 1.5h /185.5 - designed explore rooms 27/05/2019 - 0.5h /184 - fixed mm body mask - fixed explore objects on top of tables - designed liquor cool room 24/05/2019 - 1.5h /183.5 - mm now has stationary sprites - made explore object depth system for objects on top of tables etc - fixed mm mask and origin - updated switching between placeholder and real sprites for mm char and clothes 22/05/2019 - 1h /182 - finished setting up dump7 - zac chat 18/05/2019 - 2.5h /181 - imported remaining and updated dump images - explore room design - warping between explore rooms script 17/05/2019 - 3h /178.5 - planning clothes - set up dump7 - imported dump6 13/05/2019 - 1.5h /175.5 - imported dump4 - imported most of dump5 19/04/2019 - 0.5h /174 - backstory 18/04/2019 - 1h /173.5 - call with zac - backstory 17/04/2019 - 1h /172.5 - strip create mms pos based on number of players fix - backstory 12/04/2019 - 2.5h /171.5 - planning explore - set up dump5 and 6 - moved all dumps into a master dump spreadsheet - reorganised mmff drive 08/04/2019 - 0.5h /169 - planning explore 07/04/2019 - 3h /168.5 - finished the fly mg - started big boy bowling mg - talked shit - planning explore rooms - fixed going to strip after player settings after erasing file - created flav/texture database - assigned effects to all items 05/04/2019 - 0.5h /165.5 - started the fly mg 29/03/2019 - 2.5h /165 - locksmith moves smoothly to middle of screen after unlocked all current - update2 video - font - adjusted hanging letters - scrapped font animation, too distracting, now just randomises font sprite - imported dump3 - frame tilesets need to be corrected - updated tha haunting ghost behaviour 28/03/2019 - 1.5h /162.5 - can erase game 27/03/2019 - 1h /161 - start on player setup option in options if returning from player setup - planning - started erase functionality in options 23/03/2019 - 2h /160 - finished big white slugs mg - placeholder sprites for the fly mg 22/03/2019 - 10h /158 - smog mg - door mg - mein field mg - set up dump4 - started big white slugs mg - slugs shouldn't go after hammers that have disappeared - refine collision checking for hammer hitting slug - end mg - set up static animation mode option - cleaned up stat saving/loading/erasing scripts - character clothing saving system - scrapped original plans to be able to save characters in slots - character clothing now saves each time clothing is changed - character clothing is loaded on game start per device 16/03/2019 - 3h /148 - finished face it mg 11/03/2019 - 4.5h /145 - finished arachnid mg - yoga mg - worked on face it mg - face parts need controls same as mms - results based on how close to ideal location on face is - mg end 10/03/2019 - 3.5h /140.5 - imported dump2 - set up font animation system - set up dump3 - set up wg fundraiser - started arachnid mg 09/03/2019 - 1h /137 - finished tha haunting mg 03/03/2019 - 1h /136 - mg brainstorm - placeholder sprites for mgs 02/03/2019 - 2.5h /135 - worked on mg menu - can progress from mg back to mg menu - win tally works across multiple individual mgs - added visual indicator of hold time to go back on menus - mg brainstorm - started tha haunting mg 01/03/2019 - 6.5h /132.5 - created sizzle script for random 3-frame sizzle animation - worked on mg menu - set pos of all mg tvs - can move mm around the map classic zelda style - can progress from mg menu to mg - mg results now show win tally and percentage of wins per player - player must have won more than $0 to count as a win - win percentage does not show if 0 27/02/2019 - 0.5h /126 - call with zac re dump2 and feedback 26/02/2019 - 1h /125.5 - set up dump2 25/02/2019 - 1h /124.5 - imported dump0 and dump1 graphics - gave zac feedback on dump0 and dump1 - dump0 done 22/02/2019 - 2.5h /123.5 - designed mg menu - worked on mg menu - fixed catchin' coins mg - added vars for unlocking mgs once played 20/02/2019 - 1h / 121 - finished catchin' coins mg 16/02/2019 - 2.5h /120 - finished deadweight mg - worked on mein kart mg - changed from auto switching rows to player's choice - switching rows doesn't work properly - need to add obstacles and make ending of mg - started catchin' coins mg - needs different coin movements - make sure all coins can be gotten for perfect 15/02/2019 - 5h /117.5 - tried to stream dev - started mein kart mg - worked on deadweight mg - taps needed don't get added onto devices 1+ - dying doesn't work properly for devices 1+ 10/02/2019 - 3.5h /112.5 - zac discussing - set up dump1 for zac - imported dump0 items by zac - item animation system - started deadweight mg - weights don't stack properly, currently broken, can't see weights and insta kills when appears - tap count resetting broken - perfect cont 06/02/2019 - 2.5h /109 - zac correspondence - designing mgs - skull's revenge mg 04/02/2019 - 0.5h /106.5 - finished trolley terror jr mg 03/02/2019 - 5.5h /106 - signed contract with zac - finished keep it wheel mg - sunhat and jocks overworld placeholder graphics - set default overworld clothing sprites to what they should be - started trolley terror jr mg - need random player order and labelling, perfect control 01/02/2019 - 11.5h /100.5 - shows what trophies you earnt at end of final results, and what it unlocked - set up contract for zac - items sent to pantry in mg shop gets added at final results - one player can get a bonus item/money at mg results randomly - set up google drive folder and dump0 worksheet for zac - new wurld sushi mg - started keep it wheel mg - need to set final points, show multiplier in 2-4 player, multiplier changing in 2-4 player, perfect control 27/01/2019 - 7.5h /89 - set up saving/loading scripts - saving stats, options, trophies earned in play - saving boxes found in explore, things locksmith unlocked, box roster when box is found or unlocked - checking if you've earnt a trophy for mg related trophies - trophy popup guy - trophies in trophy trophies display if unlocked - ds_list to memorise which trophies to show you at end of final results (in case you unlocked more than 1 in 1 game) 26/01/2019 - 5h /81.5 - locksmith flowchart - unlocking items with locksmith - can go through dialogue options with locksmith and pay to unlock a box - unlocking animation and showing what item you unlocked 25/01/2019 - 11h /76.5 - set up menu navi and ingredient display for recipes kitchen submenu - worked on kitchen menu (submenus still need refining, recipes need to be able to be created) - designed mg menu (needs more mgs working before actually setting it up) - designed hyper productivity superweekends - created unlockables spreadsheet - buttons in strip that switch between menu mode and explore mode - explore tileset placeholder - refined the way unlocked items and found box variables are handled - implemented boxes in explore - you can find boxes in explore, adds it to a ds list, first on the list will appear in locksmith to buy 24/01/2019 - 3.5h /65.5 - changed inventory system from storing in ds_list to an array of vars ala raha inventory - set up pantry kitchen submenu (need highlighting selection and items need to be properly visible) - set up recipes kitchen submenu (need recipe description, better layout, menu navi and recipe selection) 23/01/2019 - 1.5h /62 - designed kitchen menu/system - started setting up kitchen menu (needs object shifting, pantry submenu, recipes submenu, cauldron mg) 22/01/2019 - 3h /60.5 - finished setting up options menu - set up locksmith menu (very bare bones at this point, need unlocking system in place before any more) - started setting up kitchen inventory system - currently saves any items sent to pantry during mg cycle, at end of mg final results 20/01/2019 - 1h /57.5 - set up options menu (needs arrow and option icons, and submenus for each option) 18/01/2019 - 3.5h /56.5 - finished doors mg - set up office menu (needs sound test submenu, cheats submenu, random objects, back button) - set up trophy & stats menu (needs trophies submenu) 16/01/2019 - 3.5h /53 - can progress from final results screen to strip menu (basic game cycle complete) - designed strip menus - started working on doors mg - can currently choose a door, results of the round are shown, next round is set up 15/01/2019 - 1h /49.5 - for infinite mode, option at end of shop to play on or quit - display players' total money in mg results screen - fixed stats that weren't working properly 14/01/2019 - 2h /48.5 - final results screen - can progress from final shop of final round to final results screen - overworld mm face placeholders - chosen face in wardrobe will reflect in overworld if applied (only facing down) 13/01/2019 - 4h /46.5 - working on shop item menus - can purchase items and choose to consume/send to pantry (no effect yet) - can progress from shop to next mg title card, start of next round - updated sfx script system - designed final results screen 12/01/2019 - 2.5h /42.5 - placeholder graphics for food items - food item list - started working on shop system - all shop item layouts have been set up 11/01/2019 - 4.5h /40 - working on mini game cycle - can progress from mg to mg results, to next mg title card - mg results shows money earnt per player and if you played excellently - playing a round of 5 mgs will progress you to the shop - finished coin guzzling slots mg - added fade fx scripts - planning - food item list 10/01/2019 - 3h /35.5 - working on mini game cycle - can run through game type title card & mg title card, to beginning of mg - started working on coin guzzling slots mg 08/01/2019 - 1.5h /32.5 - choose number of rounds for party game, quick menu - started on options quick menu 07/01/2019 - 1h /31 - transition designed (melting wall effect) 05/01/2019 - 1.5h /30 - allow player to change their mm's clothes in wardrobe - planning 04/01/2019 - 6h /28.5 - mm scaling system with relative movement speed - started on customisation/clothing system - face and body (and therefore hat and pants too) work - set up sprites for wardrobe version of all clothes - started on in-game sprite changing based on wardrobe sprite setting - wardrobe char displays set clothes for each player 03/01/2019 - 1.5h /22.5 - set end of week goals for all of january - solidified new movement/collision system for 4-dir and axis movement - correct sprite ani/facing 02/01/2019 - 5h /21 - menu title letters - shudder, turn & twist fx - strip buildings now have twist fx - basic warping between rooms - each strip shop now warps to their respective menu room - updated input checking - can return to strip from menus - started on main menu game type selection - experimenting with new movement/collision system 30/12/2018 - 3.5h /16 - player connect screen allows any player to press start to go to strip once connected - device button input for gp and kb - planning 29/12/2018 - 2h /12.5 - placeholder graphics switching for objects - placeholder graphics switching for tiles - mm hand appears when device connected, depending on which player slot is connected - player can't press start if device is not connected yet - currently works, but gp can't press start if a keyboard has been connected before the gp - each player can separately control their mm 28/12/2018 - 6.5h /10.5 - controller input - strip placeholder graphics - checking if start pressed script - sfx pitch randomizing script - movement with gp and kb - basic strip building text hover 22/12/2018 - 1h /4 - controller input 13-28/12/2018 - ~3h /3 - planning

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